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This tutorial will tech you how to transfer a Game Boy save game from either a real Game Boy cartridge or emulator to the virtual console version of that game on the Nintendo 3DS. I cannot recall any other game having a feature like this.How To Transfer A Game Boy / Game Boy Rom Save Game To A 3DS Virtual Console Game What made this experience so unique was that I was able to finish the original game without exiting and loading the original game and it actually told me the secret to beating this boss, the reason why I was unable to defeat her the first time around (you actually need to use the shoulder buttons and the game never tells the player this which is why that final boss was so difficult). Uniquely, Witch and Hero II read my save file from the original game and actually gave me a chance to defeat Medusa from the original game, knowing that I never bested her.

After a couple dozen attempts, I was never able to actually defeat the final boss in Witch and Hero 1 and basically just rage quit forever.

While the new co-op-like experience, addicting leveling-up structure, and charming 8-bit visuals and soundtrack make this game so great, perhaps the coolest feature in Witch And Hero II is the direct tie-in with the original game. Because the player can usually increase stat or two after every battle, the gameplay remains addicting as there is a constant sense of accomplishment throughout the 3-5 hour quest.Įven the shop screen is simple and easy to understand Without giving away spoilers, the player will eventually find new items that enhances the overall experience on top of leveling up and purchasing new upgrades. Narration was intentionally kept to a minimum but there are a few tweaks that tie directly into the gameplay. Here in the sequel, little Hero and little Witch are trying rescue Hero and Witch from Dark Lord, a new end boss with a few tricks of his own. In the original game, Hero was trying to cure Witch by defeating Medusa and her stone curse, which is why she was confined to a stationary position. It is a unique challenge to move both characters at the same time, takes some time to get used to, but definitely adds an important element to the overall fun factor. In summary, Witch and Hero 2 is basically a co-op experience for a single player. It is beneficial to keep Witch on the move as she has the ability to unlock chests with a single tap and can revive fallen Hero when in close proximity. The Hero will fall many times throughout the adventure but always gets back up but once the Witch goes down, it is game over. The important factor to note is Witch cannot walk as fast as Hero and enemies will home in on her. Using the face buttons like a d-pad, the player has the ability to move Witch around the battlefield freely just like Hero’s analog nub movements. However, gameplay is expanded upon because Witch is no longer limited to a stationary role. Players of the original Witch And Hero will feel right at home with its sequel as the goal is to defeat waves of incoming baddies while protecting Witch from a static screen. Battles can get crazy but never drops in frame rate
